\(\newcommand{\W}[1]{ \; #1 \; }\) \(\newcommand{\R}[1]{ {\rm #1} }\) \(\newcommand{\B}[1]{ {\bf #1} }\) \(\newcommand{\D}[2]{ \frac{\partial #1}{\partial #2} }\) \(\newcommand{\DD}[3]{ \frac{\partial^2 #1}{\partial #2 \partial #3} }\) \(\newcommand{\Dpow}[2]{ \frac{\partial^{#1}}{\partial {#2}^{#1}} }\) \(\newcommand{\dpow}[2]{ \frac{ {\rm d}^{#1}}{{\rm d}\, {#2}^{#1}} }\)
valvector_pow.cpp¶
View page sourceExample and Test of valvector pow Function¶
# include <sstream>
# include <string>
# include <cppad/example/valvector/class.hpp>
# include <cppad/utility/near_equal.hpp>
//
bool pow(void)
{ typedef valvector::scalar_type scalar_type;
//
// ok
bool ok = true;
//
// eps99
scalar_type eps99 = CppAD::numeric_limits<scalar_type>::epsilon();
eps99 *= scalar_type(99);
//
// x, y, z
valvector x = valvector( {2, 3, 4} );
valvector y = valvector( {4, 3, 2} );;
valvector z = CppAD::pow(x, y);
//
// ok
ok &= x.size() == 3;
for(size_t i = 0; i < x.size(); ++i)
{ scalar_type check = pow( x[i], y[i] );
ok &= CppAD::NearEqual( z[i], check, eps99, eps99);
}
return ok;
}