\(\newcommand{\W}[1]{ \; #1 \; }\) \(\newcommand{\R}[1]{ {\rm #1} }\) \(\newcommand{\B}[1]{ {\bf #1} }\) \(\newcommand{\D}[2]{ \frac{\partial #1}{\partial #2} }\) \(\newcommand{\DD}[3]{ \frac{\partial^2 #1}{\partial #2 \partial #3} }\) \(\newcommand{\Dpow}[2]{ \frac{\partial^{#1}}{\partial {#2}^{#1}} }\) \(\newcommand{\dpow}[2]{ \frac{ {\rm d}^{#1}}{{\rm d}\, {#2}^{#1}} }\)
near_equal_ext.cpp¶
View page sourceCompare AD with Base Objects: Example and Test¶
# include <cppad/cppad.hpp>
# include <complex>
bool near_equal_ext(void)
{ bool ok = true;
using CppAD::AD;
using CppAD::NearEqual;
// double
double x = 1.00000;
double y = 1.00001;
double a = .00005;
double r = .00005;
double zero = 0.;
// AD<double>
AD<double> ax(x);
AD<double> ay(y);
ok &= NearEqual(ax, ay, zero, a);
ok &= NearEqual(ax, y, r, zero);
ok &= NearEqual(x, ay, r, a);
// std::complex<double>
AD<double> cx(x);
AD<double> cy(y);
// AD< std::complex<double> >
AD<double> acx(x);
AD<double> acy(y);
ok &= NearEqual(acx, acy, zero, a);
ok &= NearEqual(acx, cy, r, zero);
ok &= NearEqual(acx, y, r, a);
ok &= NearEqual( cx, acy, r, a);
ok &= NearEqual( x, acy, r, a);
return ok;
}