\(\newcommand{\W}[1]{ \; #1 \; }\) \(\newcommand{\R}[1]{ {\rm #1} }\) \(\newcommand{\B}[1]{ {\bf #1} }\) \(\newcommand{\D}[2]{ \frac{\partial #1}{\partial #2} }\) \(\newcommand{\DD}[3]{ \frac{\partial^2 #1}{\partial #2 \partial #3} }\) \(\newcommand{\Dpow}[2]{ \frac{\partial^{#1}}{\partial {#2}^{#1}} }\) \(\newcommand{\dpow}[2]{ \frac{ {\rm d}^{#1}}{{\rm d}\, {#2}^{#1}} }\)
uniform_01.hpp¶
View page sourceSource: uniform_01¶
#
ifndef CPPAD_UNIFORM_01_HPP
#
define CPPAD_UNIFORM_01_HPP
# include <cstdlib>
namespace CppAD {
inline void uniform_01(size_t seed)
{ std::srand( (unsigned int) seed); }
template <class Vector>
void uniform_01(size_t n, Vector &x)
{ static double factor = 1. / double(RAND_MAX);
while(n--)
x[n] = std::rand() * factor;
}
}
# endif