team_pthread.cpp

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Pthread Implementation of a Team of AD Threads

See team_thread.hpp for this routines specifications.

Bug in Cygwin

There is a bug in pthread_exit , using cygwin 5.1 and g++ version 4.3.4, whereby calling pthread_exit is not the same as returning from the corresponding routine. To be specific, destructors for the vectors are not called and a memory leaks result. Set the following preprocessor symbol to 1 to demonstrate this bug:

# define DEMONSTRATE_BUG_IN_CYGWIN 0
# include <pthread.h>
# include <cppad/cppad.hpp>
# include "../team_thread.hpp"
# define MAX_NUMBER_THREADS 48

// It seems that when a barrier is passed, its counter is automatically reset
// to its original value and it can be used again, but where is this
// stated in the pthreads speicifcations ?
namespace {
   using CppAD::thread_alloc;

   // number of threads in the team
   size_t num_threads_ = 1;

   // key for accessing thread specific information
   pthread_key_t thread_specific_key_;

   // no need to destroy thread specific information
   void thread_specific_destructor(void* thread_num_vptr)
   {  return; }

   // type of the job currently being done by each thread
   enum thread_job_t { init_enum, work_enum, join_enum } thread_job_;

   // barrier used to wait for other threads to finish work
   pthread_barrier_t wait_for_work_;

   // barrier used to wait for master thread to set next job
   pthread_barrier_t wait_for_job_;

   // Are we in sequential mode; i.e., other threads are waiting for
   // master thread to set up next job ?
   bool sequential_execution_ = true;

   // structure with information for one thread
   typedef struct {
      // cppad unique identifier for thread that uses this struct
      size_t          thread_num;
      // pthread unique identifier for thread that uses this struct
      pthread_t       pthread_id;
      // true if no error for this thread, false otherwise.
      bool            ok;
   } thread_one_t;

   // vector with information for all threads
   thread_one_t thread_all_[MAX_NUMBER_THREADS];

   // pointer to function that does the work for one thread
   void (* worker_)(void) = nullptr;

   // ---------------------------------------------------------------------
   // in_parallel()
   bool in_parallel(void)
   {  return ! sequential_execution_; }

   // ---------------------------------------------------------------------
   // thread_number()
   size_t thread_number(void)
   {  // get thread specific information
      void*   thread_num_vptr = pthread_getspecific(thread_specific_key_);
      size_t* thread_num_ptr  = static_cast<size_t*>(thread_num_vptr);
      size_t  thread_num      = *thread_num_ptr;
      if( thread_num >= num_threads_ )
      {  std::cerr << "thread_number: program error" << std::endl;
         exit(1);
      }
      return thread_num;
   }
   // --------------------------------------------------------------------
   // function that gets called by pthread_create
   void* thread_work(void* thread_num_vptr)
   {  int rc;
      bool ok = true;

      // Set thread specific data where other routines can access it
      rc = pthread_setspecific(thread_specific_key_, thread_num_vptr);
      ok &= rc == 0;

      // thread_num to problem specific information for this thread
      size_t thread_num = *static_cast<size_t*>(thread_num_vptr);

      // master thread does not use this routine
      ok &= thread_num > 0;

      while( true )
      {
         // Use wait_for_job_ to give master time in sequential mode
         // (so it can change global infromation like thread_job_)
         rc = pthread_barrier_wait(&wait_for_job_);
         ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);

         // case where we are terminating this thread (no more work)
         if( thread_job_ == join_enum )
            break;

         // only other case once wait_for_job_ barrier is passed (so far)
         ok &= thread_job_ == work_enum;
         worker_();

         // Use wait_for_work_ to inform master that our work is done and
         // that this thread will not use global information until
         // passing its barrier wait_for_job_ above.
         rc = pthread_barrier_wait(&wait_for_work_);
         ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);
      }
      thread_all_[thread_num].ok = ok;
# if DEMONSTRATE_BUG_IN_CYGWIN
      // Terminate this thread
      void* no_status = nullptr;
      pthread_exit(no_status);
# endif
      return nullptr;
   }
}

bool team_create(size_t num_threads)
{  bool ok = true;;
   int rc;

   if( num_threads > MAX_NUMBER_THREADS )
   {  std::cerr << "team_create: num_threads greater than ";
      std::cerr << MAX_NUMBER_THREADS << std::endl;
      exit(1);
   }
   // check that we currently do not have multiple threads running
   ok  = num_threads_ == 1;
   ok &= sequential_execution_;

   size_t thread_num;
   for(thread_num = 0; thread_num < num_threads; thread_num++)
   {  // Each thread gets a pointer to its version of this thread_num
      // so it knows which section of thread_all_ it is working with
      thread_all_[thread_num].thread_num = thread_num;

      // initialize
      thread_all_[thread_num].ok         = true;
   }
   // Finish setup of thread_all_ for this thread
   thread_all_[0].pthread_id = pthread_self();

   // create a key for thread specific information
   rc = pthread_key_create(&thread_specific_key_,thread_specific_destructor);
   ok &= (rc == 0);

   // set thread specific information for this (master thread)
   void* thread_num_vptr = static_cast<void*>(&(thread_all_[0].thread_num));
   rc = pthread_setspecific(thread_specific_key_, thread_num_vptr);
   ok &= (rc == 0);

   // Now that thread_number() has necessary information for this thread
   // (number zero), and while still in sequential mode,
   // call setup for using CppAD::AD<double> in parallel mode.
   thread_alloc::parallel_setup(num_threads, in_parallel, thread_number);
   thread_alloc::hold_memory(true);
   CppAD::parallel_ad<double>();

   // Now change num_threads_ to its final value. Waiting till now allows
   // calls to thread_number during parallel_setup to check thread_num == 0.
   num_threads_ = num_threads;

   // initialize two barriers, one for work done, one for new job ready
   pthread_barrierattr_t* no_barrierattr = nullptr;
   rc = pthread_barrier_init(
      &wait_for_work_, no_barrierattr, (unsigned int) num_threads
   );
   ok &= (rc == 0);
   rc  = pthread_barrier_init(
      &wait_for_job_, no_barrierattr, (unsigned int) num_threads
   );
   ok &= (rc == 0);

   // structure used to create the threads
   pthread_t       pthread_id;
   // default for pthread_attr_setdetachstate is PTHREAD_CREATE_JOINABLE
   pthread_attr_t* no_attr= nullptr;

   // initial job for the threads
   thread_job_           = init_enum;
   if( num_threads > 1 )
      sequential_execution_ = false;

   // This master thread is already running, we need to create
   // num_threads - 1 more threads
   for(thread_num = 1; thread_num < num_threads; thread_num++)
   {
      // Create the thread with thread number equal to thread_num
      thread_num_vptr = static_cast<void*> (
         &(thread_all_[thread_num].thread_num)
      );
      rc = pthread_create(
            &pthread_id ,
            no_attr     ,
            thread_work ,
            thread_num_vptr
      );
      thread_all_[thread_num].pthread_id = pthread_id;
      ok &= (rc == 0);
   }

   // Current state is other threads are at wait_for_job_.
   // This master thread (thread zero) has not completed wait_for_job_
   sequential_execution_ = true;
   return ok;
}

bool team_work(void worker(void))
{  int rc;

   // Current state is other threads are at wait_for_job_.
   // This master thread (thread zero) has not completed wait_for_job_
   bool ok = sequential_execution_;
   ok     &= thread_number() == 0;

   // set global version of this work routine
   worker_ = worker;


   // set the new job that other threads are waiting for
   thread_job_ = work_enum;

   // enter parallel execution soon as master thread completes wait_for_job_
   if( num_threads_ > 1 )
      sequential_execution_ = false;

   // wait until all threads have completed wait_for_job_
   rc  = pthread_barrier_wait(&wait_for_job_);
   ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);

   // Now do the work in this thread and then wait
   // until all threads have completed wait_for_work_
   worker();
   rc = pthread_barrier_wait(&wait_for_work_);
   ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);

   // Current state is other threads are at wait_for_job_.
   // This master thread (thread zero) has not completed wait_for_job_
   sequential_execution_ = true;

   size_t thread_num;
   for(thread_num = 0; thread_num < num_threads_; thread_num++)
      ok &= thread_all_[thread_num].ok;
   return ok;
}

bool team_destroy(void)
{  int rc;

   // Current state is other threads are at wait_for_job_.
   // This master thread (thread zero) has not completed wait_for_job_
   bool ok = sequential_execution_;
   ok     &= thread_number() == 0;

   // set the new job that other threads are waiting for
   thread_job_ = join_enum;

   // Enter parallel exectuion soon as master thread completes wait_for_job_
   if( num_threads_ > 1 )
         sequential_execution_ = false;
   rc  = pthread_barrier_wait(&wait_for_job_);
   ok &= (rc == 0 || rc == PTHREAD_BARRIER_SERIAL_THREAD);

   // now wait for the other threads to exit
   size_t thread_num;
   for(thread_num = 1; thread_num < num_threads_; thread_num++)
   {  void* no_status = nullptr;
      rc      = pthread_join(
         thread_all_[thread_num].pthread_id, &no_status
      );
      ok &= (rc == 0);
   }

   // now we are down to just the master thread (thread zero)
   sequential_execution_ = true;

   // destroy the key for thread specific data
   pthread_key_delete(thread_specific_key_);

   // destroy wait_for_work_
   rc  = pthread_barrier_destroy(&wait_for_work_);
   ok &= (rc == 0);

   // destroy wait_for_job_
   rc  = pthread_barrier_destroy(&wait_for_job_);
   ok &= (rc == 0);

   // check ok before changing num_threads_
   for(thread_num = 0; thread_num < num_threads_; thread_num++)
      ok &= thread_all_[thread_num].ok;

   // now inform CppAD that there is only one thread
   num_threads_ = 1;
   thread_alloc::parallel_setup(num_threads_, nullptr, nullptr);
   thread_alloc::hold_memory(false);
   CppAD::parallel_ad<double>();

   return ok;
}

const char* team_name(void)
{  return "pthread"; }